Anchorite of the Mists

Among the clerics of Ezra, a handful of resolute souls have sought to tap into the Goddess’ mystical connection to the Mists. Such anchorites of the Mists are respected for their divine might and their unrivaled command of the Mists themselves. These mystics unnerve their fellow clerics at times, however. Who knows what fate may befall a mortal who presumes to possess the spiritual strength of a goddess? Who knows what risks may be taken when such a soul recklessly courts the dread power of the Mists themselves? Still, many in the Church of Ezra’s leadership are counted among the anchorites of the Mists, including Bastion Joan Secousse, the aged founder of the Church’s neutral sect.
Due to the class’ requirements, all anchorites of the Mists are clerics or inquisitors of Ezra. Many anchorites of the Mists also have a few levels of sorcerer or wizard, believing that an understanding of arcane magic is crucial in penetrating the mysteries of their deity.

Requirements

To qualify to become an anchorite of the Mists, a character must fulfill all the following criteria.
Alignment: Lawful, good, lawful neutral, or lawful evil.
Deity: Ezra
Skills: Diplomacy 4 ranks, Knowledge (arcana) 6 ranks, Knowledge (planes) 2 ranks, Knowledge (religion) 6 ranks.
Feat: Iron Will
Spellcasting: Ability to cast divine spells of 3rd level or higher.
Special: The character must have selected the Mists domain as one of his cleric or inquisitor domains.

Class Skills

The Anchorite of the Mists’ class skills are: Craft, Diplomacy, Heal, Knowledge (arcana), Knowledge (planes), Knowledge (religion), Linguistics, Profession, Scry, Sense Motive, Spellcraft
Skill Ranks at Each Level: 2 + Int modifier

Class Features

All of the following are features of the Anchorite of the Mists prestige class.
Weapon and Armor Proficiency: An anchorite of the Mists gains no proficiency in any weapon or armor.
Spells Per Day: An anchorite of the Mists continues advancing in divine spellcasting as well as gaining the abilities of his new class. Thus, when a new Anchorite of the Mists level is gained, the character gains new spells per day as if he had also gained a level in whatever spellcasting class he belonged to before he added the prestige class. He does not , however, gain any other benefit a character of that class would have gained. This essentially means that he adds the level of anchorite of the Mists to the level of whatever other spellcasting class the character has, then determines spells per day accordingly.
If a character had more than one spellcasting class before he became an anchorite of the Mists (such as cleric/paladin, for example), the player must decide which class to assign each level of anchorite of the Mists for the purpose of determining spells per day.
Blind-Fight: At 1st level, an anchorite of the Mists gains the Blind-Fight feat for free.
Mists Navigation (Su): Whenever an anchorite of the Mists travels via a Mistway, the chance of the Mistway drifting is decreased by 5% for each anchorite of the Mists level the character possesses, to a minimum of 5%. When using this ability, the anchorite of the Mists can travel with up to eight other creatures, who must remain within 30 feet of the anchorite of the Mists or become lost in the Misty Border. If the anchorite of the Mists travels with more than eight creatures, this ability does not function and the Mistway’s chance of drifting is normal.
Veil of the Mists (Su): At 2nd level, an anchorite of the Mists can use nondetection once per day, as a sorcerer with a level equal to the character’s primary divine spellcasting level plus his anchorite of the Mists level.
Turn Mists Creatures (Su): At 3rd level, an anchorite of the Mists can turn creatures with the Mists descriptor as the Turn Undead feat. The DC for the Will save is 10 + 1/2 of the cleric, inquisitor, paladin and anchorite of the Mists levels stacked + the Charisma modifier. If the anchorite of the Mists has twice as many character levels as the creature has Hit Dice and it fails its save, the creature dissipates into wisps of harmless vapor. This ability is usable a number of times per day equal to 3 + the anchorite of the Mists’ Charisma modifier.
Mists Fugue(Su): At 4th level, an anchorite of the Mists can use confusion once per day, as a sorcerer with a level equal to the character’s primary divine spellcasting level plus his anchorite of the Mists level. Mists creatures and darklords are immune to this ability.
Mists Stride (Su): At 5th level, an anchorite of the Mists can use dimension door once per day, as a sorcerer with a level equal to the character’s primary divine spellcasting level plus his anchorite of the Mists level. At 7th level, he can use this ability twice per day, and at 9th level he can use it three times per day.
Blindsight (Su): At 6th level, an anchorite of the Mists gains the blindsight special quality with a range of 30 feet.
Truce of the Mists (Ex): At 7th level, an anchorite of the Mists is protected from creatures with the Mists descriptor as long as he takes no actions against them. Mists creatures may not attack the anchorite of the Mists or target him with spells or spell-like or supernatural abilities, so long as the character refrains from attacking them in kind. This ability is similar to the sanctuary spell, save that the creatures are not allowed a Will save to attack normally, and the effect’s duration is permanent until broken by the character.
Mists Oubliette (Su):At 8th level, an anchorite of the Mists can use maze once per day, as a sorcerer with a level equal to the character’s primary divine spellcasting level plus his anchorite of the Mists level. Mists creatures and darklords are immune to this ability.
Shroud of the Mists (Su): At 10th level, an anchorite of the Mists can use mind blank once per day, as a sorcerer with a level equal to the character’s primary divine level plus his anchorite of the Mists level.

CL BAB Fort Ref Will Special Spells per Day
1st +0 +0 +0 +2 Blind-fight, mist navigation +1 level of existing class
2nd +1 +0 +0 +3 Veil of the mists +1 level of existing class
3rd +1 +1 +1 +3 Turn Mists creatures +1 level of existing class
4th +2 +1 +1 +4 Mists fugue +1 level of existing class
5th +2 +1 +1 +4 Mists stride 1/day +1 level of existing class
6th +3 +2 +2 +5 Blindsight +1 level of existing class
7th +3 +2 +2 +5 Truce of the Mists, Mists stride 2/day +1 level of existing class
8th +4 +2 +2 +6 Mists Oubliette +1 level of existing class
9th +4 +3 +3 +6 Mists stride 3/day +1 level of existing class
10th +5 +3 +3 +7 Shroud of Mists +1 level of existing class

Anchorite of the Mists

The Ravenloft Files: Dead of the Night arkhemedes