The Ravenloft Files: Dead of the Night
Knight of the Shadows
Few secret societies in the Land of Mists are as steeped in legend and contradiction as the Circle. Its members, the Knights of the Shadows, are men and women of supreme virtue and mystery. Gathering annually in the cursed domain of Avonleigh, the Knights go fourth in search of the wicked, pledge to selflessly protect the innocent. Yet theirs is not a life of accolades and glory. As their appellation implies, the Knights walk in darkness, emerging wherever they are needed and vanishing just as suddenly. Those who are pure of heart seem to be drawn to them, yet the Knights cloak themselves in secrecy, lest the masters of evil in the Realms of Dread seek them out and destroy them utterly. Theirs is a lonely way, promising endless hardship and no reward but the gratification of good deeds done. It is not a path to be tread lightly.
Most Knights of the Shadows are fighters, rangers, or paladins, but the Circle will accept any soul who proves his prowess and willingness to sacrifice his own life for good. Clerics, rogues, and even a barbarian have all been initiated into the Knights at one point.
Hit Die: d10
To qualify to become a Knight of the Shadows, a character must fulfill all of the following criteria.
Alignment: Any good.
Base Attack Bonus: +6.
Skills: Diplomacy 4 ranks, Knowledge (local) 4 ranks.
Feats: Courage, Dead Man Walking.
Special: The character must be initiated into the Circle by other Knights of the Shadows.
The Knight of the Shadow’s class skills are: Bluff, Craft, Diplomacy, Disguise, Heal, Knowledge (Geography), Knowledge (History), Knowledge (local), Profession, Ride, Spellcraft, Stealth
Skill Ranks at Each Level: 2 + Int modifier.
All of the following are class features of the Knight of Shadows prestige class.
Weapons and Armor proficiency: A Knight of the Shadows is proficient with all simple and martial weapons, with all types of armor, and with shields.
Spells per Day: A Knight of the Shadows has the ability to cast a small number of divine spells. To cast a spell, the Knight of Shadows must have a Wisdom score of at least 10 + the spell’s level, so a Knight of the Shadows with Wisdom score of 10 or lower cannot cast these spells. Knight of the Shadows bonus spells are based on Wisdom, and saving throws against these spells have a DC of 10 + spell level + the Knight of the Shadows’ Wisdom modifier. When the Knight of the Shadows gets 0 spells of a given level, such as 0 1st-level at 1st-level. he gets only the bonus spells. (A Knight of the Shadows without a bonus spell for that level cannot yet cast a spell of that level.) The Knight of the Shadows’ spell list appears below. A Knight of the Shadows prepares and casts spells just as a cleric does (although the Knight of the Shadows cannot spontaneously cast cure spells).
Virtue Is Its Own Reward: A Knight of the Shadows receives a +1 sacred bonus to Diplomacy checks when interacting with good-aligned characters. This bonus increases by +1 every other Knight of the Shadows level thereafter. If the skill check involves a mixed group where there are more non-good than good characters present, the bonus is halved (round down). If the skill check exclusively involves Innocents, the bonus is doubled.
Guardian of Innocence: When a Knight of the Shadows is fighting to protect others from evil, he receives a +1 sacred bonus to attack rolls, saving throws, and skill checks. This bonus applies only when at least one intelligent good creature is in immediate danger of harm at the hands of an evil intelligent creature or minions the evil creature controls (such a zombies or charmed creatures). The evil creature must be harming or threatening to harm the good creature with physical attacks, supernatural abilities, spell-like abilities, spells, or any hostile action that inflicts damage or requires a saving throw. The bonus applies so long as both the good creature and evil creature are both within the Knight of the Shadows’ line of sight. This bonus rises to +2 at 5th level and +3 at 10th level. When an Innocent is in danger, this bonus is doubled.
Multiclass Note: Paladin characters can freely multiclass into and out of this class. In other words, you can give your paladin PC a Knight of the Shadows level, then return to the paladin class for your next level, take a Knight of the Shadows level after that, and so on.
Knight of the Shadows Spell List
Knights of the Shadows choose their spells from the following list. Note that some of these spells are normally considered arcane spells, but because they are considered divine spells for the Knight of the Shadows there is no chance for arcane spell failure:
1st – bless; change self; deathwatch; detect undead; expeditious retreat; invisibility to undead; magic weapon; obscuring mist, protection from evil; sanctuary
2nd – aid; blur; consecrate; darkness; fog cloud; invisibility; mirror image; misdirection; shield other
3rd – blink; deeper darkness; displacement; halt undead; haste; magic circle against evil; negative energy protection; nondetection; prayer
4th – death ward; detect scrying; freedom of movement; improved invisibility; greater magic weapon; shadow conjuration; solid fog; status
|1st||+1||+2||+0||+0||Virtue is its own reward +1, guardian of innocence +1||0|
|3rd||+3||+3||+1||+1||Virtue is its own reward +2||1||0|
|5th||+5||+4||+1||+1||Virtue is its own reward +3, guardian of innocence +2||1||1||0|
|7th||+7||+5||+2||+2||Virtue is its own reward +4||2||1||1||0|
|9th||+9||+6||+3||+3||Virtue is its own reward +5||2||2||1||1|
|10th||+10||+7||+3||+3||Guardian of innocence +3||2||2||2||1|